A downloadable game

Dashing Dinos: A Dino-Medieval Dash Adventure!

Welcome to Dashing Dinos, a vibrant and fast-paced infinite side-scroller where dinosaurs reign supreme in a world where asteroids missed their mark! Celebrate this prehistoric miracle by running through dazzling environments filled with perilous obstacles, all while collecting precious dino eggs to prove your skills.

Dash as one of two unique dinosaur characters, each equipped with special abilities, and customize their look with whimsical medieval-themed cosmetics. Along the way, discover power-ups that turn the tides in your favor and rack up a high score by skillfully dodging hazards.

With intuitive controls, cartoony visuals, and challenges balanced for fun and progression, Dashing Dinos offers a playful and accessible experience perfect for young adventurers (ages 7-11). Its a game of endless excitement, encouraging creativity, and fostering a sense of achievement with unlockable items and rewards.

Features:

  •  Easy-to-learn gameplay with escalating challenges.
  •  2 selectable dinosaur characters with medieval flair.
  •  Collectible power-ups and progressive rewards.
  •  Endless track full of surprises for hours of replayability.

Embark on this dino-medieval adventure and prove you have what it takes to be the ultimate egg-collecting champion!

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Credits

Management & Quality

  1. Ruslan Khamidullin - Project Coordination, SCRUM, Audio & Music
  2. Adam Matthews - Quality Assurance, Game Testing, Jira Maintenance
  3. Linda Tilly - Product Ownership, Documentation, User Experience

Visuals

  1. Andrii Dutchak - Environment Art, 3D Modeling
  2. Tatiana Simonovici - 3D Modeling, Character Creation, Texturing & Props
  3. Nil Koç - Concept Art, Environmental Art
  4. Darius Black - 3D Modeling, Animations

Programmers

  1. Mohammed Kaldi - Feature Support
  2. Loke Öberg - Feature Support, UI & HUD
  3. Felix Joestar - Feature Support
  4. Raphael Pessoa De Mello - Lead Programmer

Designers

  1. Axel Sundberg - System Design
  2. Malte Johansson - Narrative and Level Design
  3. Leon Joensen - Gameplay Design
  4. Gustav Sandström - System Design
  5. Liam Stenberg - Target User Research, User Testing, User Experience

Let me know if you need further adjustments!

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